Developer • Game Creator • 3D Artist • Builder

oLmZ

I BUILD THINGS.

Developer, game creator, 3D artist and independent builder behind OmLx Studios.

I build software, games, websites and digital experiences — usually starting with an idea and seeing how far I can take it.

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Currently Building: OmLx Atlas ACTIVE DEVELOPMENT • v1.2.2
Desktop Universal Game Library
01 / BACKGROUND

WHO IS
oLmZ?

oLmZ Official Creator Insignia
oLmZ Builder • Game Creator OmLx Studios

“I build ideas into things you can actually use.”

Software, games, websites and digital experiences — built under OmLx Studios.

I am an independent developer, game creator, and 3D artist. I don't wait for permission or perfect conditions to create; I learn through the process of building real software, solving genuine technical constraints, and shipping usable artifacts.

From engineering desktop applications like OmLx Atlas that crawl Windows registries to unify PC game launchers, to creating offline-first productivity operating systems like PIVOT, interactive games in Unreal Engine, and assets in Blender — I treat each build as a laboratory.

I am early in my career, but my portfolio is defined by real code, real prototypes, and active projects rather than inflated resumes. I'm still building, learning, and expanding.

Core Disciplines

SOFTWARE

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Desktop applications, developer utilities, local-first tools, and platform integrations.

Electron Node.js C++

GAMES

Interactive game systems, physics prototyping, AI behavior trees, and level design.

Unreal Engine Blueprints Mechanics

WEB

Enterprise business software, live communication rooms, and responsive web platforms.

React 19 TypeScript Socket.IO

3D

3D hard-surface modeling, cloth simulation, environment assets, and Cycles rendering.

Blender 4.1 Cycles Rigging
02 / CASE STUDIES

THINGS I'VE BUILT

“Ideas are cheap. Building them is the interesting part.”

SELECT A PROJECT TO EXPLORE ARCHITECTURE
PROJECT 01 • FEATURED ACTIVE DEVELOPMENT • v1.2.2
SOFTWARE / DESKTOP APPLICATION

OmLx Atlas

A desktop game library designed to bring games from multiple fragmented PC platforms into one unified console-style interface.

Universal Game Detection supporting Steam, Epic Games, Xbox / Game Pass, EA App, Ubisoft Connect, and GOG Galaxy with asynchronous Windows filesystem and registry inspection.

Electron 34 Node.js Windows Registry API Discord RPC IGDB API
CASE STUDY PAGE
OmLx Atlas Desktop Game Library Interface
PROJECT 02 • FEATURED IN DEVELOPMENT • v1.0 MVP
PERSONAL SOFTWARE / PRODUCTIVITY COMMAND CENTER

PIVOT

A personal command center and local-first operating system designed to turn daily life, studies, focus intervals, flow states, and health into searchable, actionable data.

Not a fragile streak tracker — engineered around honest tracking, recovery consistency, and actionable resets. Includes offline synthesized Web Audio soundscapes (Brown Noise & 40Hz Gamma binaural beats synthesized directly in-memory).

CASE STUDY PAGE Artifact: PIVOT.apk (7.61 MB)
01 PLAN
02 ACT
03 RECORD
04 ANALYZE
PIVOT
Daily Journaling
Flow State Timer
Synthesized Audio
Dream Journal
16 Palettes
Distraction Audit
IndexedDB (Dexie)
Life Audit Export
Job Hunt Unreal Engine Gameplay Preview
PROJECT 03 PROTOTYPE • v0.3.5
GAME DEVELOPMENT / UNREAL ENGINE

Job Hunt

A third-person puzzle game where you collect keys, unlock security doors, race against time, and trigger the "Dance to Win" state to land your dream job.

Unreal Engine 5 Blueprints Movement Systems Pickups
DEVLOG
Tung's Nightmare Horror Survival Wake Up Sequence
PROJECT 04 EARLY PLAYABLE • v0.1.5
GAME DEVELOPMENT / HORROR SURVIVAL

Tung's Nightmare

A horror survival project exploring atmosphere, flashlight battery tension, environmental storytelling, hiding occlusion, and AI creature pursuit.

Unreal Engine 5 AI Behavior Trees Volumetric Light Inventory
DEVLOG
PROJECT 05 ONLINE • PRODUCTION MINECRAFT / SERVER PROJECT

T7osmos

A Minecraft server project launched under OmLx Studios. Built with strict performance tuning, automated backup routines, clean survival gameplay, and a No Crossplay configuration ensuring smooth tick-rate stability.

t7smos.omlxstudios.com PaperMC Java Linux No Crossplay
VISIT PROJECT →
PROJECT 06 CLIENT PROJECT • v3.0
WEB / ENTERPRISE SUITE

3B Smart Solutions

A business-oriented web project built around a Point of Sale (POS) system, live technical support ticket routing, technician GPS attendance, and real-time Socket.IO communication.

React Node Express Socket.IO RBAC Engine
PROJECT 07 EXPERIMENTAL • v0.1
GAME DEVELOPMENT / 3D

HoodShift

An experimental game project exploring interactive movement systems, character modeling in Blender, cloth simulation physics, and rapid gameplay mechanics in Unreal Engine.

Blender 4.1 Unreal Engine 5 Cloth Physics
03 / EVIDENCE

BEHIND THE BUILDS

“Most of the interesting work happens before anyone sees the final product.”

AUTHENTIC WORKFLOW & ENGINE SCREENSHOTS
Atlas Launcher Categories Screen
Electron • Node.js

Universal Scanner Architecture

Parsing Steam, Epic, Xbox, and GOG libraries across Windows drives.

Unreal Engine Job Hunt Gameplay Screenshot
Unreal Engine 5

Gameplay Mechanics & Timer Test

Custom third-person collection loop with 32-key physics trigger arena.

Blender 3D Modeling Scene
Blender 4.1 • Cycles

Hard Surface & Cloth Simulation

Procedural table cloth drape, hard-surface drawers, and Cycles shading.

Tung's Nightmare Garden Shovel Interaction
Unreal Engine • Horror

Atmospheric Shadow & Shovel Rig

Dynamic point lights, floor occlusions, and interactive item pickup.

OmLx Atlas Statistics and Recommendations
Electron • Database

Playtime Analytics & Backlog Boss

Tracking total game hours and generating local recommendations.

Blender High Poly Model Cycles Render
Blender • Cycles

High-Poly Mesh & Surface Curvature

Testing subsurface scattering, bevel modifiers, and reflection maps.

04 / CAPABILITIES

SKILLS & TECHNOLOGIES

No arbitrary percentage bars. Just technologies I actively use to build.

CATEGORIZED TECHNICAL PROFICIENCY

DEVELOPMENT

JavaScript (ESNext)CORE
TypeScriptTYPED
Node.jsRUNTIME
ElectronDESKTOP
C++SYSTEMS
PythonSCRIPTS
HTML5 / CSS3SEMANTIC

GAME DEV

Unreal Engine 5ENGINE
Gameplay SystemsLOGIC
Blueprints ScriptingVISUAL
AI Behavior TreesNAV / AI
Level DesignSPATIAL
PrototypingRAPID
Audio & SFX TriggersAUDIO

3D & ART

Blender 4.1SUITE
Hard Surface ModelingMESH
Cloth SimulationPHYSICS
Armatures & RiggingRIGS
Cycles / Eevee ShadersRENDER
Game Asset ExportFBX / OBJ
Environment PropsSCENES

</> WEB STACK

React 19UI
ViteBUILD
Socket.IOREALTIME
IndexedDB / Dexie.jsLOCAL-FIRST
REST APIsHTTP
DNS & CloudflareNETWORK
Capacitor (Mobile)ANDROID

TOOLS & WORKFLOW

Git & GitHubVCS
VS CodeIDE
Unreal Engine EditorTOOL
Blender ViewportWORKSPACE
Capacitor CLI & GradleBUILD
PowerShell & BashSHELL
Technical Vocabulary
Unreal Engine Blender Electron TypeScript JavaScript C++ Node.js React Socket.IO Capacitor Dexie.js GitHub Cycles PaperMC HTML5 / CSS3
05 / TIMELINE

THE JOURNEY

How curiosity and hands-on building shaped my path.

MILESTONES • EVOLUTION
PHASE 01 • FOUNDATIONS

Early Experimentation

Disassembling how computers, game mechanics, and software operate under the hood. Breaking small projects to learn how they actually run.

PHASE 02 • INTERACTIVITY

Game Development with Unreal Engine

Diving deep into 3D mechanics, movement states, character controllers, and Blueprints logic. Prototyping early projects including Job Hunt and horror mechanics.

PHASE 03 • ASSET CREATION

3D Art & Blender Pipeline

Expanding beyond code into hard-surface modeling, cloth simulation, rigging, and shader authoring to create game-ready assets independently.

PHASE 04 • DESKTOP PLATFORMS

Standalone Desktop Software

Building native desktop applications in Electron and Node.js. Engineering OmLx Atlas to parse filesystem structures and Windows registries for universal game detection.

PHASE 05 • PRODUCTION SYSTEMS

Web Platforms & Enterprise Suites

Shipping client solutions (3B Smart Solutions POS & Ticketing Suite) with real-time Socket.IO synchronization, RBAC security, and community server infrastructure.

PHASE 06 • CURRENT STATE

OmLx Studios & Beyond

Bringing all software, games, and 3D creations together under OmLx Studios. Actively building OmLx Atlas v1.2.2, the PIVOT OS command center, and ambitious interactive experiences.

06 / PROCESS

HOW I BUILD

A disciplined sequence for turning ideas into functioning reality.

01

START

An idea becomes a rapid prototype. Write the minimum logic required to test the core assumption.

02

BREAK

Stress-test the prototype. Find edge cases, memory leaks, performance bottlenecks, and UX friction.

03

LEARN

Research the underlying engine, API documentation, or mathematical principle. Understand why it failed.

04

REBUILD

Refactor the architecture properly. Eliminate brittle hacks and replace them with robust foundations.

05

SHIP

Get the build into a usable, verified state. Real software in production beats perfection on a whiteboard.

“A finished imperfect project is more valuable than a perfect project that never existed.”

CORE DRIVER

“I don't want to only consume technology. I want to understand it, experiment with it, and build something of my own.”

— oLmZ
07 / CONNECT

LET'S BUILD
SOMETHING.

Have an idea, project, collaboration or opportunity? Reach out directly.

Send a Direct Message